Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 909, 40, 33, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 909, 40, 33, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 910, 1, 32, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 910, 1, 32, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>I'm curious about that weird hole over there...could you check it out?"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Will you jump down?"])
    ShowChoices([["Don't jump", "Jump"], 1])
    When([0, "Don't jump"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Empty([])

    When([1, "Jump"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 5])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 5])"])
      Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 912, 10, 5, 0, 0])
    ControlSwitches([2960, 2960, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>I'm curious about that weird hole over there...\nCould you check it out?"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 911, 23, 16, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 911, 5, 16, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Will you jump down?"])
    ShowChoices([["Don't jump", "Jump"], 1])
    When([0, "Don't jump"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Empty([])

    When([1, "Jump"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 5])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 5])"])
      Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>It seems there was an elevator here... but we can't go down."])
    ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
    ShowText(["\\n<Daimyokai>We have no reason to go down in the first place, right? We're trying to flee upwards after all."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Yes, let's prioritize escaping for now."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I'm interested in what's below here, but right now, we have no time to inspect every detail."])
    ConditionalBranch([0, 2960, 1])
      ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
      ShowText(["\\n<Daimyokai>By the way...we're currently walking on a red carpet so magnificent I want to take it home with me."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      ScrollMap([2, 8, 4])
      ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
      ShowText(["\\n<Daimyokai>This carpet continues straight down, but look..."])
      ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
      ShowText(["\\n<Daimyokai>...there's nothing but wall there."])
      ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
      ShowText(["\\n<Rovissa>...What's your point?"])
      ScrollMap([8, 8, 4])
      ShowTextAttributes(["daimeikai_fc1", 2, 0, 2])
      ShowText(["\\n<Daimyokai>Well, take a guess.\nUhehehehe...♪"])
      Empty([])

    BranchEnd([])
    ControlVariables([1209, 1209, 0, 0, 2])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    ConditionalBranch([1, 1210, 0, 1, 0])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Without any elevator, the hole to the floor below stands wide open."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>We're going to the floor below from here.\nBut without the elevator..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>In the real castle, we would descend to the lower floor. But there is no elevator..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
      ShowText(["\\n<Rigeo>The gargoyles don't move, and there's no elevator...\nThere's a lot missing from this castle compared to the original."])
      ShowTextAttributes(["rest_fc1", 0, 0, 2])
      ShowText(["\\n<Lest>It's probably because the summoning wasn't complete.\nMusette said it was summoned with 95% of the required energy, after all."])
      ShowTextAttributes(["tarsa_fc2", 1, 0, 2])
      ShowText(["\\n<Tarsa>If Lest and Novissa didn't act, this would have been much more dangerous...♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["If they hadn't stopped the castle's complete summon, the crisis would have likely have become far more dire."])
      ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
      ShowText(["\\n<Kazuya>Anyways, we're stuck if we can't go to the lower floor from this hole. Anyone have some rope or something?"])
      ShowPicture([5, "80_lanpass_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
      ShowText(["\\n<Lampas>How about my ivy? It's pretty durable~♪"])
      PlaySE(["RPG::SE(@name=\"mon_ero_byoro\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lampas extended her ivy to the floor below!"])
      ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
      ShowText(["\\n<Lampas>It can easily support the weight of a human, but we'll have to go one at a time."])
      ShowTextAttributes(["sonia_fc2", 3, 0, 2])
      ShowText(["\\n<Sonya>That's a long distance to the bottom, huh... it's a bit scary."])
      ShowPicture([5, "80_byakunen_st01", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["byakunen_fc1", 1, 0, 2])
      ShowText(["\\n<Hakunen>Well then, leave it to me. I'm used to this after all."])
      PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
      ErasePicture([5])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Hakunen grabs the vine, and in no time rappels down to the floor below. What skillful movements..."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>How to put it...he really is used to this, huh?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>He's more used to this than I imagined...\nJust what kind of training was he doing?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
      ShowText(["\\n<Hakunen>I've made it down! Please, may the next person go! I'll be supporting the vine from the bottom so it doesn't sway!"])
      ShowTextAttributes(["sonia_fc1", 2, 0, 2])
      ShowText(["\\n<Sonya>He's thoughtful, too..."])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      FadeoutScreen([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["In this way, we descended to the lower floor, where Gilgorn is said to be."])
      ControlVariables([1210, 1210, 0, 0, 2])
      TransferPlayer([0, 878, 11, 7, 2, 2])
      FadeinScreen([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1210, 0, 2, 1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 878, 11, 7, 2, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    CallCommonEvent([500])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=41, @parameters=[\\\"$!mazyou_door\\\", 0])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"$!mazyou_door\", 0])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 911, 14, 16, 0, 0])
    Empty([])
